{"id":10554,"date":"2020-03-19T14:48:00","date_gmt":"2020-03-19T21:48:00","guid":{"rendered":"https:\/\/BigJimIndustries.com\/wordpress\/?p=10554"},"modified":"2020-04-05T15:10:40","modified_gmt":"2020-04-05T22:10:40","slug":"covid-and-corrupted-blood","status":"publish","type":"post","link":"https:\/\/bigjimindustries.com\/wordpress\/2020\/03\/19\/covid-and-corrupted-blood\/","title":{"rendered":"COVID and Corrupted Blood"},"content":{"rendered":"\n<p><em><a href=\"https:\/\/www.wired.com\/story\/real-world-lessons-from-a-world-of-warcraft-virtual-outbreak\/?fbclid=IwAR0lW4LMjHQUB2teWRLVmMWivPWCKGQtvzzIIY17f64dgnNjsBVzLt6HiAQ&amp;mbid=social_facebook&amp;utm_brand=wired&amp;utm_medium=social&amp;utm_social-type=owned&amp;utm_source=facebook\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"from WIRED (opens in a new tab)\">from WIRED<\/a><\/em><\/p>\n\n\n\n<h1 class=\"wp-block-heading\">Real-World Lessons From a&nbsp;<em>World of Warcraft<\/em>&nbsp;Virtual Outbreak<\/h1>\n\n\n\n<p>Nearly 15 years ago, player responses to the &#8220;Corrupted Blood incident&#8221; helped researchers better account for unpredictable human behavior.<\/p>\n\n\n\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"World of Warcraft&#039;s Most Memorable Moments\" width=\"1080\" height=\"608\" src=\"https:\/\/www.youtube.com\/embed\/K1bSOrBkkss?feature=oembed\"  allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>WHEN IT COMES&nbsp;to a global pandemic, human beings are the ultimate wild card. That makes it challenging to build accurate mathematical models to predict how the progress of the disease will play out. We&#8217;ve certainly seen plenty of all-too-human responses to coronavirus over the last two weeks, with some people panicking and&nbsp;&nbsp;<a rel=\"noreferrer noopener\" href=\"https:\/\/www.nytimes.com\/2020\/03\/14\/technology\/coronavirus-purell-wipes-amazon-sellers.html\" target=\"_blank\">hoarding food,<\/a>&nbsp;toilet paper, and hand sanitizer. Others cling to denial, and still others are defying calls for &#8220;<a rel=\"noreferrer noopener\" href=\"https:\/\/www.cdc.gov\/coronavirus\/2019-ncov\/prepare\/managing-stress-anxiety.html?CDC_AA_refVal=https:\/\/www.cdc.gov\/coronavirus\/2019-ncov\/about\/coping.html\" target=\"_blank\">social distancing<\/a>&#8221; by continuing to&nbsp;<a rel=\"noreferrer noopener\" href=\"https:\/\/www.themarysue.com\/in-times-of-crisis-please-dont-be-the-red-robin-girl\/?fbclid=IwAR2e7onw-pcWN7R8_L1JELKmYsUH3x41OyAegMY8r6Dv3P1dKQ53qPqVOgg\" target=\"_blank\">go to restaurants,<\/a>&nbsp;bars, concerts, and so forth. Our epidemiological models are a bit better able to account for that unpredictability thanks in part to a virtual outbreak in&nbsp;<em>World of Warcraft<\/em>nearly fifteen years ago, known as the &#8220;<a rel=\"noreferrer noopener\" href=\"https:\/\/en.wikipedia.org\/wiki\/Corrupted_Blood_incident\" target=\"_blank\">Corrupted Blood incident.<\/a>&#8220;<\/p>\n\n\n\n<p>The&nbsp;<a href=\"https:\/\/arstechnica.com\/uncategorized\/2005\/09\/5337-2\/\" rel=\"noreferrer noopener\" target=\"_blank\">Corrupted Blood outbreak<\/a>&nbsp;was not intentional. In 2005, Blizzard Entertainment added a new dungeon called Zul&#8217;Burub into World of Warcraft for highly advanced players, controlled by an &#8220;end boss&#8221; named Hakkar. Hakkar was a blood god known as the Soulflayer, who had, among his arsenal of weapons, a &#8220;debuff&#8221; spell called &#8220;Corrupted Blood.&#8221; Infected players would suffer damage at regular repeating intervals, draining away their &#8220;hit points&#8221; until their avatars exploded in a cloud of blood. The only cure was to kill Hakkar.<\/p>\n\n\n\n<p>Blizzard thought this would ensure the infection wouldn&#8217;t spread beyond that space. They were wrong. Rather than standing their ground, many infected players panicked, teleporting out of the dungeon before dying or killing Hakkar, and taking the disease with them. And lower ranking players, with fewer hit points, would &#8220;die&#8221; very quickly upon exposure.<\/p>\n\n\n\n<p>The biggest factor in the rapid spread of the disease was a glitch in the programming, such that non-playable animal companions also became infected. They didn&#8217;t show symptoms, but they were carriers and ended up spreading the disease even faster. As&nbsp;<a rel=\"noreferrer noopener\" href=\"https:\/\/en.wikipedia.org\/wiki\/Corrupted_Blood_incident\" target=\"_blank\">Corrupted Blood<\/a>&nbsp;infections spread uncontrollably, game spaces became littered with virtual &#8220;corpses,&#8221; and players began to panic. Efforts at quarantine proved unsuccessful in stopping the outbreak. In the end, at least three servers were affected, and Blizzard had to reboot the entire game to correct the problem.<\/p>\n\n\n\n<p>[ <a href=\"https:\/\/www.wired.com\/story\/real-world-lessons-from-a-world-of-warcraft-virtual-outbreak\/?fbclid=IwAR0lW4LMjHQUB2teWRLVmMWivPWCKGQtvzzIIY17f64dgnNjsBVzLt6HiAQ&amp;mbid=social_facebook&amp;utm_brand=wired&amp;utm_medium=social&amp;utm_social-type=owned&amp;utm_source=facebook\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"click to continue reading at WIRED (opens in a new tab)\">click to continue reading at WIRED<\/a> ]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>from WIRED Real-World Lessons From a&nbsp;World of Warcraft&nbsp;Virtual Outbreak Nearly 15 years ago, player responses to the &#8220;Corrupted Blood incident&#8221; helped researchers better account for unpredictable human behavior. WHEN IT COMES&nbsp;to a global pandemic, human beings are the ultimate wild card. That makes it challenging to build accurate mathematical models to predict how the progress [&hellip;]<\/p>\n","protected":false},"author":26,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[3,8],"tags":[],"class_list":["post-10554","post","type-post","status-publish","format-standard","hentry","category-culture-art","category-weirdness"],"_links":{"self":[{"href":"https:\/\/bigjimindustries.com\/wordpress\/wp-json\/wp\/v2\/posts\/10554","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/bigjimindustries.com\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/bigjimindustries.com\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/bigjimindustries.com\/wordpress\/wp-json\/wp\/v2\/users\/26"}],"replies":[{"embeddable":true,"href":"https:\/\/bigjimindustries.com\/wordpress\/wp-json\/wp\/v2\/comments?post=10554"}],"version-history":[{"count":0,"href":"https:\/\/bigjimindustries.com\/wordpress\/wp-json\/wp\/v2\/posts\/10554\/revisions"}],"wp:attachment":[{"href":"https:\/\/bigjimindustries.com\/wordpress\/wp-json\/wp\/v2\/media?parent=10554"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/bigjimindustries.com\/wordpress\/wp-json\/wp\/v2\/categories?post=10554"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/bigjimindustries.com\/wordpress\/wp-json\/wp\/v2\/tags?post=10554"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}